Tuesday, December 02, 2008

call to action: DRM snivelers unite, GTA IV PC Will Have SecuROM DRM

Some users consider installing a game with DRM like having their PC held hostage. "Changes to the game experience" are promised for pirates, however.

by David Radd on Monday, December 01, 2008

GTA IV PC Will Have SecuROM DRM

Speaking to IGN, a Rockstar representative confirmed that Grand Theft Auto IV on PC will indeed ship with DRM. Specifically, the SecuROM copy protection will be used with the title, as it has with many other recent PC games.

"Creating video game entertainment is our passion and we invest a considerable amount of time and effort to release each title, and employ a large number of people in the process," said Rockstar, explaining the decision. "Having copy protection allows us to protect the integrity or our titles and future investments, but at the same time we have worked very hard to ensure that our solutions do not persecute the legitimate players of our games. Implemented correctly, SecuROM is the most effective form of disc based copy protection and allows us to manage authenticity on a global level for Grand Theft Auto IV."

In order to play GTA IV on PC, the game must be activated using an Internet connection, and in the case of the retail version, the game disc must be present in the disc drive. Multiplayer modes will require installations of and accounts for both Rockstar Games Social Club and Games for Window-Live. Unlike the DRM for EA's Spore, which generated huge controversy, GTA IV will have not install limits, and can be installed on any number of machines an unlimited number of times and will generally only have to be authenticated once.

When asked why it would be better for users to buy the game rather than download a pirated version, Rockstar gave an interesting response: "Aside from the fact that warez are a great place to pick up a Trojan or key logger, using a cracked copy of GTA IV PC will result in varying changes to the game experience. These can range from comical to game-progress-halting changes."

via GameDaily

Jason Kiwaluk

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